These two tools are immensely useful for breeding good bees. They store a lot of informaton handily in-game. This section will go over how to read the information inside them, and what it means for your bees.Beealyzer
This handheld tool requires Honey drops to analyze the bee you put inside it. To use it, put it on your hotbar and right-click. A GUI should pop up. Honey drops go in the top right corner; the bee you wish to analyze goes in the spot right under that. Place the bee there (you may need to left-click, as if you were picking it up, depending on your version of Forestry). The bee should "pop" to the "I" spot. You can then move the bee to each numeral spot to see different information about that particular bee.
tells you the exact traits of a single specific bee, which may have been modified through crossbreeding.
There is a stationary machine version of the Beealyzer, which has the added benefit of automating analyzing using BuildCraft pipes, but you can't see all the different information in it -- you still have to take the bee and put it in your handheld Beealyzer.Two things to keep in mind while using the Beealyzer:
Active and Inactive columns at the top of the first two screens indicate active and inactive (or passive) traits -- active is what the bee wants now, like climate and flowers, but don't discount the inactive traits when you're picking prospects for the next batch.Dominant
traits are red, while Recessive
traits are blue.I. General
This first slot shows two columns, with a list of traits down the left. Most of the time, you will be looking at slot I or II while breeding bees, because that is all the pertinent information about that bee, and all the traits you can breed in or out.Species -
What species the bee is. If these are different the bee is a hybrid; if they are the same in both columns (on both sides) then he is pure.Lifespan -
How long the Queen lives/produces, before she dies in the Apiary. Bees work in ticks/cycles which can be seen as the life bar "ticks" down; a longer Lifespan means more ticks. In the grand scheme of things, it's not the most important trait. You might want Shortest/Shorter for mutating/breeding purposes, Long if you're manually feeding bees for produce, and you might not care at all if it's all automated.
, LongestSpeed -
How "fast" a Queen produces combs. Lots of informed speculation to follow about how production actually works, but the short answer is: "Fast" is better.
, Faster*, Fastest*This explanation will be moving to a more appropriate spot on the future FAQ later.
If you look in the Apiarist Database at any bee's produce, it will tell you a minute value beside the comb. *This is NOT the exact amount of time it takes to make a comb.*
This is an approximate/average/statistcal amount of time that it takes an average bee of that species to produce a comb without any modifiers, given it's % chance of producing a comb per tick of a Queen's life. Producing a comb is not actually a timed process like smelting an ore -- it's a roll of the dice. As the Queen's life bar slowly ticks down, a comb has a chance to be produced each time. Things like "Fast" production trait, Frames in an Apiary, or an Alveary are all modifiers that significantly increase that chance to produce a comb, which essentially equates to creating combs faster.
Now, I don't read code, so this is my disclaimer, but this explanation makes a lot of sense to me for a few reasons: Sengir seems to like % chances rather than guarantees with a time sink; it neatly explains why a Comb that supposedly takes 2.5 hours to produce (even though no bee can live that long) can pop up within minutes of placing a Queen in an Apiary; it explains why a line of Apiaries filled with identical Queens can produce different amounts per Lifespan; and this "chance per tick" is also a very familiar mechanic: think wheat/tree growth stages.
*Though Faster and Fastest exist in the Forestry code, Fast speed is the best that is available with Forestry and Extra Bees; Faster and Fastest are available with Thaumic Bees.Pollin. -
This is a recently added trait for Tree breeding. Bees are used to cross-pollinate between different tree species growing nearby. This trait is how often/fast they can pollinate and create mutated leaves.Flowers -
What kind of flowers the bee likes. Very important to watch, as it could change while crossbreeding.Fertility -
How many *drones* the Queen will produce when she dies. Does not include the new princess. Range: 1
I find it rather important that this trait is at least 2, so you get more choices/chances when crossbreeding; however, 3 and 4 are recessive. Only one drone really makes crossbreeding tough, and cloning impossible (have to breed in or inoculate 2+ if you want to clone; watch out for this on rocky-type branches).Area -
The area that you can "receive" the Effects of a bee, good or bad. This might also be the area they will search for flowers in, as well as pollinate trees within, but I have found no solid evidence.Effect -
There is quite a list of effects you can get on bees. Some are good -- like regeneration and experience; many are bad -- such as poison, damage, explosions and fire. Most bees have no effect by default. Good effects are typically recessive, while bad effects are dominant. "None" is also dominant. While a bee could have a different active and inactive effect, they cannot have more than one active effect.II. Environment
The top half of slot II is all about what biome your bee can work in. All biomes (Vanilla and XLBiomes) have a set climate and humidity. You can find the climate/humidity for a specific biome in game by placing an apiary down in that biome, right-clicking to enter the GUI, and clicking one of the tabs on the right side.
climate.png [ 5.24 KiB | Viewed 27055 times ]
This chart shows the range of Climate and Humidity. In the Beealyzer, there's also a trait for Temp. Tol
and Humid Tol.
, and if you look at a bee with Tolerances, you might notice little arrows pointing Up and Down, and it might say something like Up_1, Down_2, Both_1 and so on.
(In the chart above "Up" is up and right, "Down" is down and left -- think + and - like a graph. To me, it's helpful to see both on one chart.)
It's best to explain this with an example: a Tropical bee from the hive likes Warm and Damp the best, but you'll notice he also says T: Both_1, and H: Down_1. If you use the chart above, you can see that he will tolerate 1 hotter (+) than Warm and 1 colder (-) than Warm for Temperature, or Normal and Hot, and he'll also tolerate one down from Damp, or Normal. This means a pure Tropical bee will work in any biome with a combination of: Hot, Warm, Normal (Temp), Damp, and Normal (Humid).
Temperature and Humidity are really important to watch when you're crossbreeding. In the case of the Tropical bee, you might bring him home to your Plains or Forest biome, but one or two frolics with a Forest or Meadows could easily strip his tolerances, and then you've got to haul him back to the nearest Jungle. Even worse, if you're breeding two species with extremely different climates preferences, you could end up with a Princess who won't work anywhere!
(If you're playing with Extra Bees, don't fret too much -- there are machines that can fix this.)
The traits just below Climate are simple Yes/No traits:
Nocturnal - Determines if the bee will work at night, in addition to the daytime; If No, the bee will sleep at night.
Flyer - Determines if the bee will work through the rain; if No, the bee will sleep when it storms.
Cave - Determines if the bee needs clear access to the sky over the Apiary or Alveary; if No, there can be no obstructions *anywhere* above. Transparent blocks like Glass and Glowstone do not count.
Lastly, at the bottom of this screen, it tells you how many generations you've bred. A princess or drone from the hive says "0" generations in captivity. The number of generations is inherited from the Princess. In newer versions of Forestry, drones no longer list how many generations so that drones can stack much easier.III. Produce
This screen is very simple: it shows you a picture of Possible Produce and Possible Specialty (but it doesn't tell you the name of the item, or how often -- you can find those in the Apiarist Database). Active and Inactive doesn't matter here; you can get any items available to both species of a hybrid. You cannot breed these into one species from another -- they are tied to the bee species.What's a Specialty?
According to Sengir, on the FTB forums, a Specialty is only produced in a "native"/default biome, even if you have bred Tolerances into the bee. If the bee has tolerances in the first place, it seems like any biome that it tolerates by default works (need to confirm)
. In Forestry, the only bee this applies to is Austere, who only produces Powdery Combs in desert-climates, but there are quite a few bees that this applies to in Extra Bees and Thaumic Bees. Some of these have tolerances naturally, so it might not matter, but something to watch out for if you're looking for specific Specialty production.-----------------------------------------------------------------------------------
Word to the wise: Specialties will only be produced, if the queen is jubilant. That's only the case if she's in her native biome. (Alvearies do not alleviate that, neither does temperature or humidity tolerance. Both temperature and humidity of the current biome must match the native ones of the bee.)
This was your obscure bee mechanic for the day.
(Yes, I know that one isn't really all that intuitive and not documented anywhere.)
-SirSengir on FTB forums
This screen is a little complicated to figure out at first glance. Before you've done any breeding, all you will see is a lot of question marks and arrows. It shows you, again with pictures only, what mutation combinations the Active species is a part of -- *not* what he is a result of -- and these fill in after you find the mutation. They will have question marks until you've bred them together yourself. The bee on the left is the other species in the combination (the one you add to whatever species you're looking at in the Beealyzer); the bee that the arrow is pointing to, on the right, is the resulting mutation.
Since the Beealyzer is a Forestry tool, this is useful for seeing what combinations you haven't tried or discovered yet if you're only playing with Forestry. It's designed to be a checklist.
If you're also using the Extra Bees mod, the Apiarist Database is a whole tool designed for doing this checklist job better, with more detail.V.
This last slot on the Beealyzer was recently added, and is Forestry's version of defining the bee and which mod it comes from. Classification
shows the bee's scientific information: Kingdom, Class, Order, Family, Genus, and Species, and Authority
is the mod author (Sengir for Forestry, Binnie for Extra Bees).Apiarist Database
- Extra Bees
The handheld tool doesn't require anything to work. It's a passive tool that records your research (if you've ever played a Pokemon game, think of it as your Pokedex). Every time you breed a new species, it's information pops up in your Apiarist Database. You can put it on your hotbar and right-click to see all the default/generic information for every species you've bred. Note that a bee has to go through an Apiary in some way before it will show up in the Database.
In contrast to the Beealzyer, the Apiarist Database
tells you all the default information for a bee species, including what branch it belongs to and how to get the mutation.
There is also a stationary machine version of the Database. It's current function in game is identical to the handheld.
When you right-click the Apiarist Database, you'll notice it reads a little differently than a Beealyzer. On the right, there is a button to switch between Species and Branches. It default mode is Species, which shows 6 tabs down the left (the highlighted one is active), and they have names if you hover over.Branches
has two tabs, and while the information it shows is very simple, it's interesting to note that once you find a bee of a branch and breed it through an apiary, it's Branch pops up on the list, and you can now see all the species that are part of that branch, whether you have discovered them or not, on the second tab.
The rest of this overview will cover the tabs shown in Species mode. Also, my Google doc version (spoiler sheet) of the Master Apiarist Database shows all the data from this mode.[First Tab] Overview
Shows the scientific name, who discovered it (which mod it comes from; Sengir for Forestry, Binnie for Extra Bees), some "Information" about it, and the Branch that it is part of.[Second Tab] Genome
Lists the default
Speed, Lifespan, Fertility, Flowering (Pollination), Territory, Night (Nocturnal), Darkness (Cave), Rain (Flyer), Flower, and Effect traits for the selected species. Notice how there is no Active and Inactive columns like the Beealyzer. This is what a fresh, "from the hive", untouched, uncrossed bee of this species would look like.
Most bees don't come from a hive, so what's important about this information? Whenever a mutation happens while crossbreeding, it brings with it the chance to bring it's default traits to the table. So even though you may be crossing a Slowest Meadows with a Slower Common, you have a chance to jump to Fast Cultivated.[Third Tab] Products
This tab tells you exactly what a species produces -- you can see the name by hovering over the comb picture (unlike the Beealyzer) -- as well as how often it will make one.[Fourth Tab] Climate
Shows the default Climate and Humidity information of a species (similar to the Beealyzer, but in a different way visually). Perhaps more importantly, it offers you a list of all the biomes that this bee can work in, given it's Temperature, Humidity, and tolerances.[Fifth Tab] Resultant Mutations
This tab shows you the combination(s) that will give you the selected species. You can get the name of the species by hovering over their picture, and see the chance at getting the mutation when you hover over the arrow.[Sixth Tab] Further Mutations
This is almost exactly the same as the IV slot of the Beealyzer - these are all the mutation combinations that the selected bee is one half of. However, it shows both bees in a 1 + 1 format, and it tells you the names of those species when you hover over the picture (if you've discovered the combination yourself through breeding). It also tells you the mutation chance when you hover over the big arrow.